Its major drawbacks are its simplicity and its need to work with multiple games. Its major advantage over FOMM is that it is flat out simple to use, works with most of the Elder Scrolls and Fallout games (and several others), and was developed by the people who are hosting the mods anyway, so it talks to their servers quite well. Its major disadvantage is that it is pretty much tied to the Fallout games, so you need multiple mod managers if you play other moddable games. It is reasonably simple to use (it has a bit of a learning curve, but nothing major) and almost all of the mods on the Nexus will work with it (might be all of them, but I really didn't feel like installing 18K mods to test that). My major take-away from more than a decade of that (seven years for the FOMM/NMM argument) is everyone thinks their favorite is the 'right' one, which necessarily implies that anyone who disagrees with that favorite is wrong.įOMM has the advantage of being the oldest, so it is the most stable and 'mature' of the three.
I've used three of the major mod managers and listened to players advocate each as being 'better' than the others.